Design process
1.Problem and success metricminutes 0 to 4
Filled in during the hour.
2.Design guardrailsminutes 4 to 7
Filled in during the hour.
3.Brainstormminutes 7 to 12
Filled in during the hour.
4.Flow, with the unhappy pathsminutes 12 to 15
Filled in during the hour.
5.Sketches and wireframesminutes 15 to 18
Filled in during the hour.
6.Three directionsminutes 18 to 30
7.The choiceminutes 30 to 32
Filled in during the hour.
8.Usability testminutes 46 to 51
PROXY
Claude played these people and clicked through the prototype in a real browser. These are hypotheses to check with real users, not research findings.
Filled in during the hour.
9.Heuristics, accessibility and what was foundminutes 51 to 54
Filled in during the hour.
10.Fixesminutes 54 to 57
Filled in during the hour.
11.Nextminutes 57 to 60
Filled in during the hour.
Every decision, with options and evidence