Design process

1.Problem and success metricminutes 0 to 4

Filled in during the hour.

2.Design guardrailsminutes 4 to 7

Filled in during the hour.

3.Brainstormminutes 7 to 12

Filled in during the hour.

4.Flow, with the unhappy pathsminutes 12 to 15

Filled in during the hour.

5.Sketches and wireframesminutes 15 to 18

Filled in during the hour.

6.Three directionsminutes 18 to 30
Direction A

Set during the hour

Direction B

Set during the hour

Direction C

Set during the hour

7.The choiceminutes 30 to 32

Filled in during the hour.

8.Usability testminutes 46 to 51
PROXY

Claude played these people and clicked through the prototype in a real browser. These are hypotheses to check with real users, not research findings.

Filled in during the hour.

9.Heuristics, accessibility and what was foundminutes 51 to 54

Filled in during the hour.

10.Fixesminutes 54 to 57

Filled in during the hour.

11.Nextminutes 57 to 60